seolearo: (Default)
Ray ([personal profile] seolearo) wrote in [community profile] arrays2014-07-09 10:08 pm
Entry tags:

[ open ] Property of WCKD



welcome to the Glade
hope you enjoyed the one-way trip; maze runner au


rules of the Glade:
1. everyone does their part
2. never hurt another Glader
3. never go outside the Glade
fresh from the box: Once a month, someone new shows up, and today's your lucky day. You have no memory of anything before waking up in darkness to the sound of metal grating against metal, the floor shuddering and lurching beneath your feet. You're going up, you realize, but the trip seems to take forever. Finally, you see a light, and the box comes to a stop, and as your eyes adjust you see people looking down at you curiously, with vague greetings for the new Greenie, and no answers for any of your questions. And all you have to offer in return is your name. It's your first day in the Glade. Enjoy your stay.
doing your part: You've been here for a while, got yourself a job and everything. What is it? You one of the Builders, Sloppers, Cooks, Med-Jacks? Maybe a Runner? Or are you the Keeper of your respective area of expertise? Whatever the case, you've got a lot of work to do to earn your keep. Best hop to it, shank.
the maze: There's a secret to the Maze, and it's time the Gladers solve the puzzle. But beware - the Walls change every night, and the Grievers are a constant risk. Only the Runners are allowed outside of the Glade, but maybe you're exiled, or maybe you made a run for it anyway. Whatever the case, there has to be a way out somewhere.
the changing: One way or another, a Griever's gotten it's claws into you, and now you've got to suffer the consequences. The Changing is a painful process, and maybe you suffer hallucinations, seizures, or worse. Whatever the case, it gives you flashes of memories from before the Glades, and they're not all pretty - some have been known to go insane being stung. What'll happen to you?
the ending: The Doors won't close, and the Gladers at the mercy of the Grievers. What do you do now? Hide in the Homestead? Try to fight them? A Glader dies every night you try to sort out what to do. Better hurry before you're next.
greenies: all by melocoton @ dw (Aɴᴅ ɴᴇᴠᴇʀ ᴛʜᴏᴜɢʜᴛ ᴀʙᴏᴜᴛ)

thomas | tmr

[personal profile] greenies 2014-07-10 02:46 am (UTC)(link)
[ question asker greenie runner. ]
foxfired: (little ball of sunshine)

[personal profile] foxfired 2014-07-10 04:32 am (UTC)(link)
[ The problem with being a Runner, Kira has learned, is the lack of social interaction. You're out in the Maze every day, trying to track it as best you can despite knowing that everything changes every time the Doors close. It's a tough job, and unrewarding, but at least they're trying.

It's hard not to notice the new kid that's been hanging out with the Keeper lately, though, and she glances at him every chance she gets, subtlety completely forgotten in favor of the new curiosity among them. Normally, a greenie would be hanging out with the second-in-command, or the other Keepers before the Runners even became an option. What makes him different?

Dinner is her only real chance at talking to him, so she walks up with food in hand, smiling. ]
I haven't seen you around before, [ she says warmly, sitting next to him. ] I'm Kira, one of the Runners.